How to turn on/off Banner (Unity)

10 posts (showing 1-10)
Buntar

Market Level 0Community Level 0
6 posts

Hi, 

 There is Banner Ads in Enchance, it is not ZeroCode banners, so how can i controll their appearence with Drag and Drop Library (Unity)? There is no function for this in documentation

Banner Ads: Ads that can appear at the top or bottom of the screen as an overlay. Can be shown and hidden in the Drag and Drop library.

posted 2017-05-04T06:43:38-07:00
FGL_Dave

FGL AdminCommunity Level 4
319 posts

Posted on 4th May '17 by Buntar

Hi, 

 There is Banner Ads in Enchance, it is not ZeroCode banners, so how can i controll their appearence with Drag and Drop Library (Unity)? There is no function for this in documentation

Banner Ads: Ads that can appear at the top or bottom of the screen as an overlay. Can be shown and hidden in the Drag and Drop library.

Hello,

The Unity Drag and Drop library does not currently include the function to handle this, but we will be launching an update to our Drag and Drop libraries very soon that will fix this. Hang tight!

Thanks!

posted 2017-05-04T07:42:07-07:00
Buntar

Market Level 0Community Level 0
6 posts

i think all of us need this. It is strange that you don't have functionality for this now.  For example a lot of games have Rmove Ads(all ad types) inapp, so i need to turn it off when it is necessary 

posted 2017-05-04T07:50:33-07:00
Buntar

Market Level 0Community Level 0
6 posts

can you tell rough terms for this to be implemented?

posted 2017-05-04T07:53:42-07:00
FGL_Dave

FGL AdminCommunity Level 4
319 posts

Hi!

It is going through final testing and should be live very soon. We have actually had it implemented internally for a while, but due to other high priority issues and other problems coming up during testing the release of the Drag and Drop library update has been pushed back significantly. To solve this, we assigned an engineer directly to working on the Drag and Drop libraries as their main focus, so progress has been significant since then -- but we still have to run a full QA process to make sure everything is as stable as it can be before launching.

My apologies for the inconvenience.

posted 2017-05-06T02:19:50-07:00 | edited 2017-05-06T02:20:29-07:00
Buntar

Market Level 0Community Level 0
6 posts

Ok, thank you.

How to turn it on/of with native platforms(ios/android)? Is it possible?

posted 2017-05-10T02:24:24-07:00
FGL_Dave

FGL AdminCommunity Level 4
319 posts

Posted on 10th May '17 by Buntar

Ok, thank you.

How to turn it on/of with native platforms(ios/android)? Is it possible?

Yup,

On native platforms, you have to integrate the Drag and Drop Library. Then you can use the function for showing or hiding 'overlay' ads (check out the demo projects for the easiest examples) to toggle them as necessary!

posted 2017-05-21T03:07:16-07:00
Buntar

Market Level 0Community Level 0
6 posts

Do you have a roadmap/release notes, how do i know it is already implemented?

posted 2017-05-23T02:46:46-07:00
Buntar

Market Level 0Community Level 0
6 posts

any news with this issue?

posted 2017-09-06T07:40:24-07:00
FGL_Kacper

FGL AdminCommunity Level 0
14 posts

Hey Buntar,

Our connectors were updated some time ago and now it's possible to show and hide banners in your code. Check the documentation please:

https://enhance.fgl.com/documentation/integrate-banner-ads

Let us know if you still have any issues with Enhance.

Thanks :)

posted 2017-09-06T10:53:03-07:00 | edited 2017-09-06T10:54:12-07:00