Interstitial ad is broken in AIR ANE

12 posts (showing 1-12)
Knight

Market Level 4Community Level 0
25 posts

I use this code to show ad:

if (FglEnhance.isInterstitialReady()) {     FglEnhance.showInterstitialAd(FglEnhance.INTERSTITIAL_PLACEMENT_DEFAULT); }

And get

ArgumentError: Error #3500

Also there is no way to show top and bottom banners.

And would be great to have proper API documentation to Enhance.

I use AIR SDK 25.

Rewarded video works fine.

posted 2017-04-16T07:23:27-07:00 | edited 2017-04-17T07:23:01-07:00
FGL_Rozek

FGL AdminCommunity Level 5
484 posts

Hi, sorry to hear you are having an issue.

For your issue with interstital ads, it looks like there may be something different in the code.  Try this :  

FGLEnhance.ShowInterstitialAd(FGLEnhance.INTERSTITIAL_PLACEMENT_DEFAULT);

In regards to the banner ads, it would appear the networks you have chosen to not support banners.  This may be why you are having an issue there.

 

Here is a link to some documentation on enhance : https://enhance.fgl.com/documentation

 

Please let us know if you continue to have issues.

Good Luck!

posted 2017-04-17T08:15:30-07:00
Knight

Market Level 4Community Level 0
25 posts

Hi Rozek.

I tested app without checking FglEnhance.isInterstitialReady() and it works fine. It will be great to have every method in Enhance ANE in working condition.

Also I checked ANE and there is no methods which works with banners, but according to Enhance page them have to be somewhere.

49b3ca86f0.jpg

posted 2017-04-17T09:48:00-07:00
FGL_Chris

FGL AdminCommunity Level 9
1809 posts

Hey there,

Sorry about that.  Our current AIR Drag and Drop Library is out of date.  We have fixed these issues in our new Library, but they are not pushed live yet.  We should be doing that in the next couple of weeks.

 

posted 2017-04-18T17:22:40-07:00
Knight

Market Level 4Community Level 0
25 posts

Hi,

I'm preparing release on my next game, and I would love to integrate Enhance in it.

I hope you could fix this issues on your side in about a week, so I can test my app in proper way.

Also it will be super great to include Windows-x86 support in ANE with dummy methods for easy app testing on Windows. See on Milkman ANEs as reference.

And drag and drop library need version number. How do you know that you have latest ane?

posted 2017-04-18T22:52:45-07:00 | edited 2017-04-19T03:48:40-07:00
FGL_Dave

FGL AdminCommunity Level 4
319 posts

Posted on 18th Apr '17 by Knight

Hi,

I'm preparing release on my next game, and I would love to integrate Enhance in it.

I hope you could fix this issues on your side in about a week, so I can test my app in proper way.

Also it will be super great to include Windows-x86 support in ANE with dummy methods for easy app testing on Windows. See on Milkman ANEs as reference.

And drag and drop library need version number. How do you know that you have latest ane?

Thanks for your suggestions! I'm not sure if this will be available within a week, unfortunately. Perhaps you can update with Enhance after release, if the timing doesn't work out?

As for your suggestions, we are indeed adding x86 support for simulator testing. Currently the Drag and Drop Library logs its version number to logcat - I agree this isn't the most convenient way to see it! We are updating the documentation as part of our cleaning up/updating of all of these libraries, and having a clear and obvious version number can be part of that.

Thanks!

posted 2017-04-19T09:30:07-07:00
Knight

Market Level 4Community Level 0
25 posts

I planned release on first half of May, so it would be great to have update for Enhance to the beginning of May.

posted 2017-04-20T12:43:09-07:00
Knight

Market Level 4Community Level 0
25 posts

Hey guys! Any news about updated ANE?

posted 2017-04-27T00:35:53-07:00
FGL_Dave

FGL AdminCommunity Level 4
319 posts

Hey Knight,

No news yet. Progress is being made on this, but to ensure everything is as stable as possible we are making sure to deal with all of the known issues and thoroughly test everything. Thanks for your patience in the meantime!

posted 2017-04-27T03:37:39-07:00
Knight

Market Level 4Community Level 0
25 posts

Hey Dave,

Any new information about release date of new ANE?

posted 2017-05-08T12:26:06-07:00
Knight

Market Level 4Community Level 0
25 posts

Hey guys!

Is any chance to have updated ANE on the beginning of the next week?

Cause I really need to deside which ad sdk integrate to my game.

posted 2017-05-12T11:00:57-07:00
FGL_Dave

FGL AdminCommunity Level 4
319 posts

Sorry for the lack of responses on this, and the time is has taken to get it ready. I can assure you that it will definitely be very soon - this is a high priority for us at the moment, but we don't want to release it until we are entirely confident in its stability (for obvious reasons). It's just going through some final testing phases - I can't give an exact release date but please sit tight a little longer!

Thanks again for your patience!

posted 2017-05-21T03:05:21-07:00