Google play rejecting apk file giving "SSL Error Handler" meesage

6 posts (showing 1-6)
BadlySynced

Market Level 0Community Level 0
7 posts

Your app is using an unsafe implementation of WebViewClient.onReceivedSslError handler with Unity IAP Service. How to fix it : After you import Unity IAP the CloudMoolah script will be inside the folder Assets\Plugins\UnityPurchasing\Bin\Android of your project.

Delete it and the issue should be resolved. Figured out way too late, submitted 5 times for enhancing after changing minor stuff to see where the error was. 

@any FGL admins, i wasnt spam uploading Enhance, was just a bit flustered as i was scared of missing out on the $50 last day.

posted 2016-12-06T23:07:13-08:00 | edited 2016-12-08T09:10:25-08:00
FGL_Rozek

FGL AdminCommunity Level 5
452 posts

I have notified our engineering team of your issues.  Someone should respond to you shortly.

Thank you for your patience.

posted 2016-12-07T07:08:25-08:00
FGL_Luke

FGL AdminCommunity Level 2
101 posts

Hi BadlySynced,

We currently don't integrate or support CloudMoolah. I'm not sure whether the issue was on the CloudMoolah end, or whether their SDK was interfering with Enhance in some way, so I'll keep track of that particular payment aggregation SDK to ensure that it doesn't cause issues in the future.

posted 2016-12-07T08:12:57-08:00
BadlySynced

Market Level 0Community Level 0
7 posts

I am sorry. The issue is not with enhance but with Unity IAP. I thought it was clear from my post. Also sorry for the large font, dunno why its like that. 

posted 2016-12-07T08:17:44-08:00
FGL_Dave

FGL AdminCommunity Level 4
304 posts

Hey,

This has been patched in Unity 5.4.3p3: https://unity3d.com/unity/qa/patch-releases

So you no longer need to use the hack to get it working :)

I fixed the large font also!

posted 2016-12-08T09:10:14-08:00 | edited 2016-12-08T09:11:01-08:00
BadlySynced

Market Level 0Community Level 0
7 posts

Thanks, Upgrading to it. You guys have been wonderful. 

posted 2016-12-08T18:54:08-08:00