Getting traffic

11 posts (showing 1-11)
Lord_Garland

Market Level 4Community Level 9
1873 posts

I've released a few games myself with out getting much in the way of traffic on the web.

Been thinking its because they don't have a sponsorship logo but seems that isn't the case either.

Are flash games still getting traffic?

Does anyone keep trackers in there games and are willing to share some data?

I'm at a total loss as of now.

posted 2016-09-05T01:22:48-07:00
sandeep410

Market Level 1Community Level 3
186 posts

I think you only get trraffic if your game gets front paged in popular websites. I released one of my html5 games to kong and pretty much got no traffic.

posted 2016-09-05T06:58:42-07:00 | edited 2016-09-05T06:59:38-07:00
TheDeveloper

Market Level 0Community Level 3
233 posts

It's totally dead mate, I've fully quit developing web games and moved on to other platforms, I believe (anecdotal) a lot of the old browser game devs (the other ones that were also making money from it) have jumped ship too, (along with pretty much all of the sponsors).

posted 2016-09-05T10:51:45-07:00 | edited 2016-09-05T10:52:31-07:00
Lord_Garland

Market Level 4Community Level 9
1873 posts

At this point I'm not interested in Sponsorshp.

I want to know if games are still getting a lot of plays.

posted 2016-09-05T19:58:36-07:00
sandeep410

Market Level 1Community Level 3
186 posts

Lord_Garland said:

At this point I'm not interested in Sponsorshp.

I want to know if games are still getting a lot of plays.

wats point of getting plays if sponsors wont be interesred in it.

posted 2016-09-05T20:57:37-07:00
Blackizzy

Market Level 1Community Level 5
424 posts

 You don't need sponsors if your goal is just fill your game with ads system , then self publish and get the money from this ad system, but i guess you need a TON of plays on a game to make good profit from them.

posted 2016-09-05T22:09:49-07:00
Lord_Garland

Market Level 4Community Level 9
1873 posts

So no one has data on traffic?

posted 2016-09-05T23:10:24-07:00
sandeep410

Market Level 1Community Level 3
186 posts

Why dont u just check most of plays for new games in kong. Will give u a rough idea.

Also how much can you earn from ads anyway??

posted 2016-09-06T11:58:24-07:00 | edited 2016-09-06T11:59:31-07:00
Lord_Garland

Market Level 4Community Level 9
1873 posts

No I need to know how much they get across the web.

Cpmstar ads as little as 0.16 cent CPM.

posted 2016-09-06T13:27:36-07:00
QGunner

Market Level 0Community Level 1
0 posts

On Sep 05, 2016, Lord_Garland said:

I've released a few games myself with out getting much in the way of traffic on the web.

Been thinking its because they don't have a sponsorship logo but seems that isn't the case either.

Are flash games still getting traffic?

Does anyone keep trackers in there games and are willing to share some data?

I'm at a total loss as of now.

Well, I'm not sure if sponsorship is a problem... however.... Flash... I think that was the problem. about 3 month ago, I published a flash game on Kongregate and only got 180 views til now. It makes me curious to see if flash games are really dead or not. So, I spend some time to play on that site and the result is even terrible! I've seen many great flash games with rating around 3/5 to 4/5 and published since 2012 to 2014 but only have 50,000 views or less. An example is a game called Go Kart Manager with rating 3.64/5 and published since 2012 but only has ridiculously 16,759 views til now. Maybe this case is also happens to you.

posted 2016-09-06T14:13:33-07:00
b10b

Market Level 4Community Level 7
971 posts

Lord_Garland said:

Cpmstar ads as little as 0.16 cent CPM.

Some CPMs are ~$0 because there's no fill for that audience.  Some are ~$1,000 because they hit a specialist sweet spot with active competition.  It all depends on exactly who is looking at our game, what conversion occurs, and whether there are competitive bids for that conversion.  It is important to understand how "programmatic" works and use it to our advantage towards designing a game that yields high CPM.  Whereas general stats aren't going to provide any insight unless we're in the generalist business.

For what it's worth, I had >million plays last month on a new small scale HTML5 game (no adverts).  It renewed my faith that viral can still happen for web mini games - even if it is for a smaller, shorter scale than Flash was in its heyday.

posted 2016-09-06T16:13:52-07:00 | edited 2016-09-06T16:15:13-07:00