How do I track App installs?

14 posts (showing 1-14)
Lord_Garland

Market Level 4Community Level 9
1873 posts

How do I track App Installs with FGL's Enhance SDK?

I'm not getting any data about installs. I'm not buying more Facebook ads until I get data.

I'm using Adobe Air.

posted 2016-07-10T22:08:54-07:00 | edited 2016-07-10T22:09:19-07:00
FGL_Roger

FGL AdminCommunity Level 0
7 posts

Once you have published your app on GooglePlay you should start seeing installs on your income dashboard.  Go to Reporting -> App Installs.

https://dashboard.fgl.com/reports/installs-list

posted 2016-07-12T14:55:01-07:00
Lord_Garland

Market Level 4Community Level 9
1873 posts

Yeah I see it now. For the first few days it didn't report anything.

posted 2016-07-12T20:50:21-07:00
sandeep410

Market Level 1Community Level 3
181 posts

Did you got any instals with facebook ads??

posted 2016-07-22T09:53:24-07:00
Lord_Garland

Market Level 4Community Level 9
1873 posts

I seem to have. 1 Canadian dollar per install it would seem.

posted 2016-07-23T13:50:18-07:00
sandeep410

Market Level 1Community Level 3
181 posts

Lord_Garland said:

I seem to have. 1 Canadian dollar per install it would seem.

I dont get it. Do you mean you spend 50$ and got 50 installs??

posted 2016-07-23T14:32:48-07:00
FGL_Dave

FGL AdminCommunity Level 4
319 posts

A lot of those campaigns have conversion rates that are highly dependent on your app, materials, 'ASO' etc. Generally, they will show your ad/app/whatever to a certain amount of people (impressions), then from that point it's up to your marketing skills to make sure you get the conversion - in that respect, you might end up paying $50 for 50 installs, yeah...

posted 2016-07-23T16:14:52-07:00
FGL_Chris

FGL AdminCommunity Level 9
1808 posts

$1 an install is actually pretty good, if they are US installs. US installs can $4 - $8 per install if you don't optimize and have good marketing materials. If you are getting a mix from different countries then you may have a country with "cheap" installs skewing things. 

posted 2016-07-25T05:32:11-07:00
sandeep410

Market Level 1Community Level 3
181 posts

Isnt it better to just get more downloads regardless of which country they come from. Afterall we need to get app installs to be above 10k as fast as possible.

posted 2016-07-25T11:12:32-07:00
FGL_Chris

FGL AdminCommunity Level 9
1808 posts

sandeep410: depending on what you are aiming for, this can actually hurt you.  I'll give you an example. We did some tests where we ran an ad campaign in the Philippines on an already successful US game.  We focused on English speakers.  We ended up getting users pretty cheap (~$.20 cpi), but the retention didn't match the US users at all.. it was horrible.  So if we had focused on Filipino traffic first, we would have thought this game was a dud.

There are some other countries outside the US that have users that match US users more closely, but they end up being about as expensive too (Canada, UK, Australia, for examples).

So, if your goal is to prove your game has good retention or other stats, you want to make sure you're pulling in the best users possible to prove that out.  

If that isn't your aim, and your goal is to make money off of the users you bring in, then you need to track the different groups of users you get and make sure they are worth more than you're paying.

posted 2016-07-26T15:18:23-07:00
FlashGameNexus

Market Level 0Community Level 0
4 posts

It seems lik the installs data is dead. Did you guys just remove thsi feature?

posted 2017-04-13T11:16:59-07:00
FlashGameNexus

Market Level 0Community Level 0
4 posts

Anyone update on th install stats?

posted 2017-04-17T10:14:02-07:00
FGL_Chris

FGL AdminCommunity Level 9
1808 posts

Sorry, it's still in the works.  Our reporting dashboard stuff keeps getting pushed back due to other features and improvements.  We still plan to get to it though!

posted 2017-04-18T17:15:35-07:00
FlashGameNexus

Market Level 0Community Level 0
4 posts

Just concerned because the income is dropping during this period that the installs have been messed up. Sometimes after a few days, it is adjusted up, just unstable right now. From the number of reviews my apps have been getting and social media followers, it doesn't seem that installs have gone down.

posted 2017-04-19T10:45:59-07:00