Mobile ASO service - $50 (No longer available)

14 posts (showing 1-14)
Argentin

Market Level 5Community Level 8
1674 posts

With over 2 million apps out there, getting your game discovered is a real challenge, to say the least.

Until a few months ago I didn't even know what ASO meant, but now that I do, I truly understand it's importanc, as I manged to increase the number of install for one of my own game's by 168%

ASO or App Store Optimization is the process of optimizing your game's description so that people can then easily find your game in the store.

Over 60% of the apps, are actually found through searching, which makes this the most used method of finding new apps.

Many developers don't even consider this important aspect, that if done well can easily double the number of installs you get.

If you have a game on the store, and wish to increase it's number of downloads, I'm here to help!

I will create a great description, filled with delicious keywords that will increase your app's visibility, so players can more easily find your game.

I charge $50 for this service, and I can have it done in ~48 hours.

First person to request the service gets a 50% discount

PM me for more details.

posted 2016-06-26T12:18:03-07:00 | edited 2016-06-29T16:00:23-07:00
LongAnimalsGames

Market Level 4Community Level 2
20 posts

Can we get a refund if views don't increase? :)

posted 2016-06-28T16:44:30-07:00
Argentin

Market Level 5Community Level 8
1674 posts

The number of installs depend on multiple factors, such as:

Discoverability, the app icon, screenshots, rating and other things that might trigger the player to actually install your app.

My service creates a way for players to find your game when searching for new apps, which you're not taking advantage of if you didn't properly optimize your game's description.

I will do that for you. I will create a new way for your game to get more exposure in the huge market of apps.

However, if the other elements I talked about, like the icon or screenshots are not appealing enough, players might stop there and not install your app.

So I can guarantee more people will see your app, but I can't do anything more from there.

That being said, I wouldn't feel comfortable issuing a refund after delivering the description.

What if the client would get the refund, but wouldn't remove the description? 

I already found a client yesterday, and after started working on it, I realized I'll have to rethink the pricing, as the amount of time I invest into researching and actually writing a 4000 essay takes longer than expected, and $30 wouldn't make sense for me.

So I will now charge $50 for this service. Since the other client is from a different place, the 50% FGL discount still applies, so the first person get's this for $25

posted 2016-06-29T15:59:58-07:00
ozdy

Market Level 6Community Level 13
1482 posts

On Jun 29, 2016, Argentin said:

So I can guarantee more people will see your app, but I can't do anything more from there.

How can you guarantee that? The old description might be better.

Also, if you don't deliver you should issue refund with revert to old description.

posted 2016-06-30T15:09:12-07:00
FGL_Dave

FGL AdminCommunity Level 4
285 posts

4000 word essay?! Wow, that's a long app description!

posted 2016-06-30T16:00:23-07:00
Argentin

Market Level 5Community Level 8
1674 posts

On Jun 30, 2016, ozdy said:

On Jun 29, 2016, Argentin said:

So I can guarantee more people will see your app, but I can't do anything more from there.

How can you guarantee that? The old description might be better.

Also, if you don't deliver you should issue refund with revert to old description.

If you already had our keywords optimized, then no, I cannot guarantee you my new keywords would be better or worse.

My service is for developers who invested absolutely no time in their description, and want to take advantage of this new way of exposing their apps.

ASO is a process that should be optimized monthly,  if you really want to keep your edge, so there's obviously going to be that better keyword, if you keep optimizing and searching for new improvements.

But, if you did nothing to optimize your description, I can guarantee you my improved kewywords + description will bring in more traffic.

That being said, I understand your point of view now, and if my description doesn't increase your overall downloads, I will issue a full refund (only for game that had no previous ASO done)

4000 word essay?! Wow, that's a long app description!

https://play.google.com/store/apps/details?id=air.com.bounzy2.lt

I might have gone a bit overboard with that one, but every word counts

posted 2016-06-30T22:38:27-07:00 | edited 2016-06-30T22:41:01-07:00
FGL_Dave

FGL AdminCommunity Level 4
285 posts

Ah, that one is 400 words! That's more like it :) I was gonna say, my university dissertation was 12,000 words and took a few solid days of work to write! Haha. You did a good job on that. Perhaps that highlights a good opportunity for your business model; provide some samples and case studies to help persuade clients of the benefits.

posted 2016-07-01T02:09:53-07:00 | edited 2016-07-01T02:10:49-07:00
Argentin

Market Level 5Community Level 8
1674 posts

Oh, I just realized I wrote words instead of characters :D

Yea, they have a 4000 characters limit, which is still better than the 100 characters limit Apple has

posted 2016-07-01T06:54:38-07:00 | edited 2016-07-01T07:27:29-07:00
Ultima2876

Market Level 4Community Level 10
2409 posts

Do you have some stats on previous results (e.g games before/after ASO improvements, installs/DAU figures)?

posted 2016-07-04T23:33:01-07:00
Argentin

Market Level 5Community Level 8
1674 posts

Unfortunately I don't have access to the 2 previous games analytics, but I'm working on the ASO for 3 other projects right now, so I'll post the results as soon as the games go live.

I totally agree people should see proof of this working, so I'll post the resultsI get in a couple of weeks

posted 2016-07-05T10:42:08-07:00
Argentin

Market Level 5Community Level 8
1674 posts

Here's a screenshot from the latest games I updated.

Even though the change has not been drastic, I can clearly see an improvements in the number of downloads.

This game however is a match 3, and since this genre is so easy to make, the market is even more saturated that other genres, so much harder to gain visibility.

But this clearly has results, and I'll post more updates after I release some other types of games as well.

posted 2016-07-13T08:20:18-07:00 | edited 2016-07-13T10:14:37-07:00
ozdy

Market Level 6Community Level 13
1482 posts

Good job, but please post actual numbers, not just change.

posted 2016-07-13T11:08:23-07:00 | edited 2016-07-13T11:08:52-07:00
nosf

Market Level 0Community Level 0
6 posts

Agreed - if this is change from 10 installs to 30, well...

Any niche is saturated to a degree, match 3 same as 3D games (which I am in).

I'm curious to find out more - feel free to omit any information you find to be a part of your strategy, but we need more info to decide. I come from place where I code & design games myself, publish them as well and I had some really nice results with ASO concepts.

Now, thus said - some things you mention in OP make little sense to me, based on my exp (currently having approx 100.000 installs monthly on few games only - to give some background of what I did), so while I'd be willing to have someone do some ASO instead of me while I do other things, I'm not 100% sure you do in fact have enough experience to understand the process.

That is IF you decided to skip few bits of information which are truly relevant to this concept, which we both in that case would know about :)

No offence meant, but please see if you can clear things up for us a bit here :)

posted 2016-07-25T10:22:01-07:00
Argentin

Market Level 5Community Level 8
1674 posts

This service is no longer available as I found a job and don't have any more time to do it.

posted 2016-11-28T07:40:44-08:00