WebGL monetization state?

4 posts (showing 1-4)
Retronamic

Market Level 0Community Level 1
46 posts

What is the current state of WebGL game monetization? Is it better to find sponsors? If yes, who? Right here on FGL? What about in-game advertising and other methods? Is it really worth it, or should we stay with Flash?

posted 2016-05-24T23:19:20-07:00
b10b

Market Level 4Community Level 7
971 posts

Probably better to forget all that sponsorship thinking, wrap your WebGL game as a mobile app, and run it through Enhance.  The advantage of doing it with WebGL over Flash will come later, as you pursue user acquisition methods that incorporate browser demos and rich media ads.

posted 2016-05-25T05:03:26-07:00
Retronamic

Market Level 0Community Level 1
46 posts

Does Enhance handle distribution as well?

posted 2016-05-25T19:04:43-07:00
b10b

Market Level 4Community Level 7
971 posts

Nope, by default, your App distributes Enhance.

That said, yes, Enhance could distribute your App if you are one of the advertisers using the respective ad networks that Enhance displays.

posted 2016-05-25T19:50:09-07:00