Ideas only = Trash?

13 posts (showing 1-13)
GreenShades

Market Level 0Community Level 0
0 posts

Personally, I have no single experience on coding or programming. But the ideas that kept running in my head always troubles me. It's either I gave up living or I actually try something. (of course I am trying to learn to code now)

I have seen people "creating" their game just by giving out ideas only. But I haven't find any developers actually willing to do those stuff.

Or is it that I just haven't found any yet?

Or does it just simply doesn't work like that?

posted 2016-01-09T00:12:58-08:00
TheDeveloper

Market Level 0Community Level 3
233 posts

It is pretty easy to find / get developers / programmers / artists to bring your ideas to life ..... you just have to pay them :)

posted 2016-01-09T00:18:04-08:00
GreenShades

Market Level 0Community Level 0
0 posts

The important part will be "Giving Ideas ONLY". I'm really not sure there will people to do it.

posted 2016-01-09T01:08:29-08:00
maulidanBee

Market Level 5Community Level 5
601 posts

Basically as developer I prefer to choose a game conceptor / ideas giver from someone who understand the market and ever proof that many products from his ideas are working or sold.

posted 2016-01-09T02:53:16-08:00
GreenShades

Market Level 0Community Level 0
0 posts

Well I guess my ideas will never work unless I do it myself. Because all most my game ideas are gamer first, money last. 

Games were supposed to be fun, right?

posted 2016-01-09T18:25:25-08:00 | edited 2016-01-09T18:32:10-08:00
maulidanBee

Market Level 5Community Level 5
601 posts

GreenShades said:

Well I guess my ideas will never work unless I do it myself. Because all most my game ideas are gamer first, money last. 

Yes it is based on your priority.

Games were supposed to be fun, right?

Correct. But to measure fun factor is quite difficult unless you have proven it with the number of your players and your game rating. That it means money for sponsors & publishers.

posted 2016-01-10T10:53:52-08:00
laFunk

Market Level 4Community Level 3
142 posts

You could just post your ideas, maybe someone finds them interesting and makes a game. Or create a twitter like Molydeux and if you become famous someone could make a jam about your ideas :)

But yeah... for the most part ideas only = trash. You can't really translate what you picture in your head to an actual game, it's never a 1:1 conversion. There's so much more on game developing than having an idea. I think it's all about the execution.

Creating a game is hard, creating a fun game is VERY hard, creating a fun & profitable game... that's magic!

posted 2016-01-10T12:09:06-08:00
pepperpunk

Market Level 3Community Level 11
2401 posts

Ideas are ten a penny, and most of them, if not backed up by solid experience and understanding of the market, will be terrible. Most people will not take a second glance towards the concept of dedicating hundreds of hours of their own time developing the ideas of someone else they don't know who has no market or development experience. Even if you do have that, odds are it won't go very far unless you're paying the person to make the game, since everyone has ideas of their own they want to pursue.

Everyone on this forum has at least a dozen game ideas that never got developed, mostly for very good reasons. I often kill things off a day or two into development, this is a good thing.

Also, making a game for gamers first and money last doesn't work, the two are the same. If it is popular, it will make money.

If you just want to see a particular type of game made and aren't concerned about the money, you can feel free to post detailed, well thought-out game design documents to the forum and see if anyone wants to give it a try.

posted 2016-01-12T14:20:06-08:00 | edited 2016-01-12T14:21:18-08:00
b10b

Market Level 4Community Level 7
970 posts

pepperpunk said:

If you just want to see a particular type of game made and aren't concerned about the money, you can feel free to post detailed, well thought-out game design documents to the forum and see if anyone wants to give it a try.

Totally - just do this and see where it goes.  Some call it the Hail Mary Pass, but truth is unless we are willing to put things out there then we are guaranteeing a fail.

My top tip for any Game Design Document is remember the Executive Summary!  I don't want to read detail until I know the gist, but I don't want to read the gist until I know there's detail to back it up.  Why, What, Who, When, Where, How.

posted 2016-01-12T16:42:35-08:00
gamekorp

Market Level 0Community Level 0
3 posts

If you can sling the ideas together into a comprehensive and well thought out plan (GDD) then ideas have value.

posted 2016-02-18T02:32:00-08:00 | edited 2016-02-18T02:32:22-08:00
jjwallace

Market Level 7Community Level 17
4715 posts

Learn to do code, and practice being creative and make a game :)  less talk more do!

posted 2016-03-11T22:21:02-08:00
ggames59

Market Level 0Community Level 1
54 posts

Ideas=Nothing

Execution=Everything

watch this:

https://www.youtube.com/watch?v=OfWiRXZasQE

posted 2016-03-14T17:41:06-07:00
b10b

Market Level 4Community Level 7
970 posts

I smiled at one comment posted to that video: "Ideas are everything, execution can be done by any dime a dozen programmer" (Dragon Chan).  That's a bold statement that is becoming increasingly prevalent - relatively unskilled people are often moving faster than skilled people purely because they aren't slowing down to learn the skills.

posted 2016-03-14T18:01:21-07:00 | edited 2016-03-14T18:02:23-07:00