How to monetize HTML5 in FGL (except licence)?

6 posts (showing 1-6)
Palazoles

Market Level 0Community Level 1
0 posts

Hi

How do you monetize your HTML5 games if you never got a bid for a licence?

Do you use Ad's and publish with FGD? Or do you publish it on other sites like Kongregate etc.?

To publish the game in FGD do i have to implement an API? Is there still a SDK for HTML5 (maybe Construct2) and where can i find it?

Many questions i know. But maybe somebody can help and explain me the best way actually. As I read in the forum, the HTML5-Shop no longer accept new games and the HTLM5/Construct-SDK is no longer supported, I don't know what to do.

Thank you very much. 

posted 2015-11-02T11:58:23-08:00 | edited 2015-11-02T19:45:11-08:00
sandeep410

Market Level 1Community Level 3
179 posts

If your game didnt sell then put ur game in trash can and move on.

I dont think FGD accepts html5 game. Its only for flash game.

Ads and stuff wont earn you anything. So dont even bother with that.

posted 2015-11-02T12:06:41-08:00
b10b

Market Level 4Community Level 7
970 posts

Another option to consider is to wrap your HTML5 game as a mobile app (hybrid app) - e.g. using Phonegap, IntelXDK, Cocoon.  Then choose to either list it on FGL under conventional bidding, or self publish.

posted 2015-11-02T20:45:05-08:00
Palazoles

Market Level 0Community Level 1
0 posts

Thanks for your replies.

@b10b

If you make it this way do you add Ad's before publishing? FGL-Ad's?

posted 2015-11-03T05:50:48-08:00
b10b

Market Level 4Community Level 7
970 posts

On Nov 02, 2015, Palazoles said:

@b10b If you make it this way do you add Ad's before publishing? FGL-Ad's?

I choose not to put generic third party ads in my games, it's not a business model I believe in.

I know many people do, and if I ever chose to follow them I would only add ads after the game has early traction (10,000+ plays a day).  Three reasons for this: 1) ads can prevent traction as they annoy players, 2) before traction is achieved, ad revenue will be less than the time spent to implement the ads, 3) implementing retrospectively is easy, and in fact essential to maximising ad revenue (e.g. through multivariate analysis).

I would not worry about selecting an ad provider until that point - and when that point is reached shop around and drive the very best deal on a one to one basis.

posted 2015-11-03T16:58:55-08:00
Palazoles

Market Level 0Community Level 1
0 posts

Thank you very much.

posted 2015-11-04T05:50:31-08:00