Market is going down the drain

31 posts (showing 1-20)
ozdy

Market Level 6Community Level 13
1482 posts

Prices and demand for non-exclusives are at an all time low. Big companies are looking for cheap devs to copy successful games exclusively - http://www.html5gamedevs.com/topic/17992-marketjs-game-copying-strategy/

posted 2015-10-20T12:14:47-07:00
renfd

Market Level 1Community Level 2
75 posts

Shame on them.

Well, at least the standard price of their games is $999. So they can be unscrupulous copiers, but not cheap devs. 

posted 2015-10-20T13:09:29-07:00
sandeep410

Market Level 1Community Level 3
181 posts

In other news grass is green

posted 2015-10-20T13:14:50-07:00
MunsieGames

Market Level 8Community Level 12
3259 posts

800-900+ is all time low? That's way above typical site locked prices here on FGL for years... wow.

posted 2015-10-21T17:14:12-07:00
RedSpark

Market Level 0Community Level 2
76 posts

That's the listed price. You can negotiate down to $600-700, and they offer bulk discounts.

Anyways, as to ozdy's original topic, I've jumped the ship a few months ago already :)

On Oct 21, 2015, MunsieGames said:

800-900+ is all time low? That's way above typical site locked prices here on FGL for years... wow.

posted 2015-10-30T12:38:31-07:00
MunsieGames

Market Level 8Community Level 12
3259 posts

Again...DOWN to 600-700??? That's STILL WAY ABOVE typical site lock prices on FGL. Looks like the html5 market is fine. hmm....

posted 2015-11-02T19:02:53-08:00
ozdy

Market Level 6Community Level 13
1482 posts

Very few people make a living off sitelocks anymore. The ones that were lucky already have big portfolios (over 20 games) and of high quality games. The majority of income for most HTML5 devs is now contract work, which I don't find appealing at all.

Personally, I made a lot of exclusives in 2014, so my non-exclusive portfolio isn't big. You can check two of my latest games released around 3 months ago:

Aquatic Rescue - http://m.ozdy.com/games/aquatic-rescue/ - no sitelocks sold

Such Bunny Run - http://m.ozdy.com/games/such-bunny-run/ - only one sitelock sold

posted 2015-11-03T11:12:13-08:00 | edited 2015-11-03T11:54:10-08:00
shajby

Market Level 7Community Level 8
1431 posts

ozdy, nice games! However they don't seem to work on my phone (Samsung S4 mini), both games are stuck on a preloader screen

posted 2015-11-03T12:54:50-08:00
Palazoles

Market Level 0Community Level 1
0 posts

And what are your average prices in 2015 for licenses and site-locks?

How much do you demand and how much do you got?

The only way to get reasonable prices is: We (developper) communicate about the current prices and don't sell the games too cheap.

posted 2015-11-05T15:23:44-08:00
b10b

Market Level 4Community Level 7
970 posts

Ozdy, great stuff - but there's something wrong on the loader.  Like shajby says they get hung up at around the 75% zone (halts on desktop, but eventually passes), and Android hangs up (for almost 3 minutes).  Game plays well after that.

Debug: hangs at console log "calling get bitmapdata with,assets/Objects.png" ... I note this asset has a "data:image" value (unlike the jpg that does not, and does not hang).

posted 2015-11-05T17:25:48-08:00
ShooterMG

Market Level 6Community Level 11
1045 posts

ozdy maybe the market seems like it's going down the drain because you make broken games? :)

posted 2015-11-05T21:25:21-08:00
benologist

Market Level 6Community Level 17
950 posts

lol

posted 2015-11-06T18:37:31-08:00 | edited 2015-11-06T19:14:06-08:00
ozdy

Market Level 6Community Level 13
1482 posts

On Nov 06, 2015, benologist said:

lol

Strong first post after hiding in your mancave for over a year :D

I'll investigate the bug guys, thanks!

posted 2015-11-07T13:44:06-08:00
FGL_Rozek

FGL AdminCommunity Level 5
483 posts

On Nov 06, 2015, benologist said:

lol

Ben is back!  Look out! Smile

posted 2015-11-07T15:35:57-08:00
Blackizzy

Market Level 1Community Level 5
421 posts

 Such Bunny Run is really addictive! I finished the game without getting out of my seat, wich is an achievement for me. Good mix of mouse-only click and logical to solve puzzles. Overall, it's easy to moderately difficult, even to get the 3 stars. However, i had a hard time with the last one.

posted 2015-12-26T19:45:55-08:00
ozdy

Market Level 6Community Level 13
1482 posts

You guys have to remember that in HTML5 there is no primary license, either exclusive or you only rely on sitelocks, and I've managed to sell 1 on average on my latest games, far from that price $900 that market.js claims... Thankfully to some extent, I managed one exclusive, but for not much.

In fact, I'll go as far as to say that with my skillset, I am not sure I can make more on HTML5 than with Flash.

posted 2015-12-27T10:44:30-08:00 | edited 2015-12-27T16:59:19-08:00
Palazoles

Market Level 0Community Level 1
0 posts
... far from that price $900 that market.js claims...

And what means "far" from that price? What do you get for HTML5 actualy?

Some people talk about 400-500 or avobe, others 100-200. So I'm asking me, how much our community should demand.

For me, I'm thinking about to stop with HTML5 and switch until the market is realy ready for HTML5. In my opinion in 1-2 years the market will be. There are more and more mobile users which don't want download every game as an app. They want play the small games online, in the web. This will be the future of HTML5.

posted 2015-12-28T08:10:29-08:00
ozdy

Market Level 6Community Level 13
1482 posts

Whenever I hear stuff like "HTML5 market not ready but will be soon" or "Flash market not saturated it's alive, just mature":

posted 2015-12-28T10:21:32-08:00
Palazoles

Market Level 0Community Level 1
0 posts

I suppose that you know the right strategy. let us know about it.

posted 2015-12-29T11:50:37-08:00
ozdy

Market Level 6Community Level 13
1482 posts

On Dec 29, 2015, Palazoles said:

I suppose that you know the right strategy. let us know about it.

You suppose wrong, HTML5 and Flash have been on a downward trend for me last years and I won't stick with them hoping they will go back up. That doesn't mean it's getting better on other platforms - Steam and mobile are also getting harder and harder to get into.

But then again, that's just my experience. If you enjoy making HTML5 games and have steady revenue stream, you should continue so. Just that I don't see an indication of better times, although you're not alone thinking it'll get better.

posted 2015-12-29T22:22:59-08:00