3D Graphical Assets resale

7 posts (showing 1-7)
DTek

Market Level 4Community Level 4
281 posts

One of the games we're currently building in Unity is aimed for FGL. The 3D graphical assets for the game - models, textures, rigging, animation are all made in-house.

After the sale of the game, and after the primary exclusivity period, we're considering selling the game's 3D assets on certain sites like TurboSquid, and the sorts. Would this be frowned upon ? Would we need to specify it in the game's details ?

posted 2015-05-19T02:01:17-07:00
TubeMice

Market Level 2Community Level 2
126 posts

Hi Dtek did you try selling on Unity Asset Store? I always buy stuff their

posted 2015-05-19T04:26:40-07:00
DTek

Market Level 4Community Level 4
281 posts

The Asset store is one of the places where we plan to place the 3d content after the primary's license exclusivity period passes. Obviously, this would not be done without a prior established agreement with the sponsor. The reason for this very thread is the fact that we're uncertain whether this sounds like a possible or viable proposition after the sale of a game portraying the particular art. If it is not, I'm wondering what the alternatives may be.

posted 2015-05-19T06:11:04-07:00
bstone

Market Level 0Community Level 0
18 posts

The Primary license is sort-of non-exclusive so there's no "exclusivity period" and you can do whatever you want with the assets. If you mean Exclusive license then the answer will depend on the actual agreement with the buyer. If the buyer wants the entire IP then you can't sell assets anywhere else.

posted 2015-05-19T06:21:32-07:00
FGL_Aaron

FGL AdminCommunity Level 7
1060 posts

A Primary license often includes an exclusivity period of 1-2 weeks to give the publisher's version a chance to take root.

As to the question, you might ask the publisher, but I'd say you're likely safe waiting 1-2 months and then posting them for sale. You could probably do it sooner, you just run the risk of clones/competition popping up that use your assets.

posted 2015-05-21T16:31:29-07:00
bstone

Market Level 0Community Level 0
18 posts

I stand corrected. Thanks for clarifying that Aaron. Have there been any actual cases of clones popping up in less than 1-2 weeks after the initial release? Cloning should take some time after all.

posted 2015-05-21T17:28:55-07:00
FGL_Aaron

FGL AdminCommunity Level 7
1060 posts

Games are being cloned all the time, though I can't say whether or not they've had their source/assets sold as part of that. So it might be an unnecessary delay... though it also allows time to see if the game takes off, in which case you might want to hold off even longer to make a sequel.

Food for thought

posted 2015-05-22T03:01:50-07:00