Unity 5 is out! All engine features, now free!

10 posts (showing 1-10)
Dmeville

Market Level 7Community Level 6
247 posts
posted 2015-03-03T18:27:40-08:00
TubeMice

Market Level 2Community Level 2
126 posts

Oh yes, @Dmeville, did you already tried it?  Did you tried deploy to WebGL? How's that work?

I wonder if I need to uninstall Unity4, or install Unity5 to a separate location

posted 2015-03-04T01:01:42-08:00 | edited 2015-03-04T01:37:48-08:00
Dmeville

Market Level 7Community Level 6
247 posts

If you rename your old unity folder to something (ie: "Unity 4.6") you can install the new version side-by-side.  If you have a folder called "Unity" already though, the old version will be overwritten.  

And yes, I've tried the WebGL demo on both of my latest Unity games on FGL (Vine Time, Move That Box!), it works wonderfully!  Incredibly easy too, just like deploying to any other unity platform.  You simply choose the platform you want, hit "Build", and voilà!

On Mar 03, 2015, TubeMice said:

Oh yes, @Dmeville, did you already tried it?  Did you tried deploy to WebGL? How's that work?

I wonder if I need to uninstall Unity4, or install Unity5 to a separate location

posted 2015-03-04T06:42:17-08:00 | edited 2015-03-04T06:45:13-08:00
pursey

Market Level 0Community Level 2
98 posts

I have just used webgl option. It is working great. I didn't find any bug yet. There is three optimization level, The fastest one take more time to build but file size is almost half.

posted 2015-03-05T13:47:01-08:00
andrefbr21

Market Level 0Community Level 2
102 posts

There are any code changes? I can port my unity 4.6 project to unity 5.0 without any problems? 
"All engine features, now free"
Also, can i use unity pro features like load scene async for free now?

posted 2015-03-05T18:19:05-08:00 | edited 2015-03-05T19:18:40-08:00
pursey

Market Level 0Community Level 2
98 posts

andrefbr21 said:

There are any code changes? I can port my unirt 4.6 project to unity 5.0 without any problems? 
"All engine features, now free"
Also, can i use unity pro features like load scene async for free now?

I don't know if there is a code change but you can use all pro features. load scene async and the others.

posted 2015-03-05T18:59:28-08:00
andrefbr21

Market Level 0Community Level 2
102 posts

Great! I will try to compile my unity projects on Unity 5.

posted 2015-03-05T19:19:13-08:00
Dmeville

Market Level 7Community Level 6
247 posts

There's a few API changes, mostly properties that were on gameobjects (like gameobject.rigidbody, gameobject.renderer) now have to be accessed via gameobject.GetComponent<Renderer>.  When you open a 4.x project in unity 5 though, it automatically runs an API updater and makes most of these changes for you.  

posted 2015-03-05T21:27:08-08:00
LongAnimals

Market Level 9Community Level 14
983 posts

My physics has gone a bit wild since upgrading to 5. Enough that I haven't been able to fix it yet, so I cant release an android update.

Also it's moved some things around, randomly :(

posted 2015-03-06T16:43:07-08:00
y8games

Market Level 11Community Level 1
13 posts

We are looking for webgl unity5 developers, ping me if you can develop great 3d game in webgl.

Thanks.

Ankit.

posted 2015-03-08T08:22:54-07:00