running on ios?
I searched on forum but I did not find anything with keyword "ios". Did anyone managed to run it on ios? It runs on android without any issue but I am having trouble on ios.
I've digged a little and found some info that now you can load external swfs with abc code on ios.
So I managed to load it but got uncompiled actionscript error.
So I stripped away code like it showed in the example to the release
and loaded it from my site
last thing i get in trace
[SWF] /~nitro/GamerSafe01.swf - 44927 bytes after decompression
and an instant crash follows. I guess maybe some internal security ? I am just a designer so I don't really fill decompiling swf and looking for the error but I do like GamerSafe scoreboard.
Maybe developers can shed some light on the issue?
1. I did not find any events for ads, am I missing something? How do I manage then the ad is closed?(focus?)
I would also like to show it after few deaths not instantly.
2. I really like scoreboards because the user does not have to register however I really miss unique id for a player like facebook have. So if I have couple of people with the same names I can distinguish them.
3. is it possible to store sdk locally ? Loading 213 kb is not really great idea. And then unpacking comes significant lag appears.
iOS has not been a priority for us, specifically for the runtime-loading features being unworkable.
We don't want you to build it in at compile-time, since the live version gets updated regularly, and we don't want to build a special version for iOS at this time.