FGL and Unity

36 posts (showing 1-20)
DTek

Market Level 4Community Level 4
281 posts

We've been moving to Unity as many of our clients ( especially the car games website owners ) are requesting Unity games.

I'd like to ask, what are the plans of FGL regarding Unity ?
it would be fantastic if FGL could make a service as useful as FGD but for Unity.

posted 2014-07-19T08:54:59-07:00
FGL_Chris

FGL AdminCommunity Level 9
1807 posts

We fully support unity on FGL.  As for distribution, we don't yet have something like that but we're not opposed to it.  Do you think sites would actually pull Unity games from a distribution site?

posted 2014-08-15T15:34:01-07:00
EvilKris

Market Level 3Community Level 5
572 posts

Yeah dudes, I'm switching to Unity myself. I just finished a comic project and am starting to code games again, but looking at the Flash market it just doesn't seem like the California Gold Rush it used to be. The Unity community is growing substantially, and from what I hear it's what the majority of indie ex-flash developers are moving to nowadays. Check out the Unity3d forums and you'll see there's literally a new post every 5 minutes there. 

Much as I hold Flash dear to my heart and it peeves me to have to relearn something now Flash is obviously on it's way out. I would embrace some stronger FGL support for Unity. I'm still loyal to FGL and I think Chris and the team are a fantastic bunch, I've been here on this site from it's very inception back in the flashkit days. I truly hope that you guys can ride the zeitgeist and move with the times, and not become ghosts of the fabled Flash era. For the time being I'll probably be lurking on some Unity forums instead of this one, however. Adios, brothers.  

posted 2014-09-30T07:48:39-07:00
FGL_Chris

FGL AdminCommunity Level 9
1807 posts

Hey EvilKris,

We actually do support Unity.. pretty heavily.  Our mobile platform, for example, obviously isn't Flash based (many games are AIR though, but that's not a requirement).  We also had one of our biggest bids in the last few months be on a Unity game.  If anything, we may be the hottest Unity site to make money on :)

I know lots of sponsors are more interested in Unity games than they used to be.

posted 2014-10-02T03:04:33-07:00
FGL_John

FGL AdminCommunity Level 3
230 posts

Just to mirror what Chris said, we're seeing an uptick in Unity games being licensed. Granted, browser based Unity games haven't performed well historically, so the trend might not be a true 'trend', nevertheless, a Unity game making it into one of our top (IIRC) accepted bids for any given month is pretty encouraging.

Personally, I feel it's the cross-platform nature of Unity as well as the acceptance from the 'new guard' of publishers to support the Unity plug-in. Want desktop browser, iOS and Android versions? Minimal hassle for the developer, minimal hassle for the publisher.

As to Unity support, FGL has been behind and supported Unity games for multiple years now. In fact before many developers were thinking about using it.  

As with all games, the cream rises to the top.

posted 2014-10-02T05:47:34-07:00
TubeMice

Market Level 2Community Level 2
126 posts

Thank you guys, I'm also focus more on Unity than Flash now, I really like this engine, although I just made a very small deal from unity game on FGL, I still think Unity games can do much more from now on.

I also have some suggestions for FGL maybe I will post something in the suggestion thread

posted 2014-10-02T23:06:11-07:00
GameDev408

Market Level 0Community Level 3
266 posts

Why would sponsors prefer to have unity games over flash games? Games are games, right? I'm new to this business and would like to know more.

posted 2014-11-24T01:07:14-08:00
FGL_Porter

FGL AdminCommunity Level 16
427 posts

On Nov 23, 2014, GameDev408 said:

Why would sponsors prefer to have unity games over flash games? Games are games, right? I'm new to this business and would like to know more.

I wouldn't say that sponsors want either platform more than the other. While there may be a few sites out there that still don't support Unity, anyone that's serious about owning a portal supports it now. The most important factor in any game you upload, is it's quality. If you have a great game, and an audience who wants to play that game, you have a sponsor out there looking for you; we do our best to put the two together. Another huge factor, is if your game is mobile-ready. If your game can be played on web and mobile, it really won't matter what you built the game with.

posted 2014-12-10T16:53:12-08:00
GameDev408

Market Level 0Community Level 3
266 posts

On Dec 10, 2014, FGL_Porter said:

On Nov 23, 2014, GameDev408 said:

Why would sponsors prefer to have unity games over flash games? Games are games, right? I'm new to this business and would like to know more.

I wouldn't say that sponsors want either platform more than the other. While there may be a few sites out there that still don't support Unity, anyone that's serious about owning a portal supports it now. The most important factor in any game you upload, is it's quality. If you have a great game, and an audience who wants to play that game, you have a sponsor out there looking for you; we do our best to put the two together. Another huge factor, is if your game is mobile-ready. If your game can be played on web and mobile, it really won't matter what you built the game with.

Thanks for the response. I've heard many comments from game developers, sponsors, and various blogs claiming that Flash is dying... and HTML5 / Unity is taking the trophy. I'll have to agree with you, quality is more relevant than the platform (excluding from mobile since this is a different area). But, why are these people claiming that Flash is an inferior platform / starting to die in comparison to the other platforms?

posted 2014-12-12T04:42:29-08:00
FGL_Porter

FGL AdminCommunity Level 16
427 posts

On Dec 11, 2014, GameDev408 said:

Thanks for the response. I've heard many comments from game developers, sponsors, and various blogs claiming that Flash is dying... and HTML5 / Unity is taking the trophy. I'll have to agree with you, quality is more relevant than the platform (excluding from mobile since this is a different area). But, why are these people claiming that Flash is an inferior platform / starting to die in comparison to the other platforms?

That's a hard question to answer, but I'll scratch the surface. The main reason, IMO, is because Flash was greatly on the decline (in sponsor activity), and is now plateaued for the most part. It's easy to compare something to the "golden days", and Flash is no longer in them. For years, you could make a decent game, and sell it for 2-5k, not so much anymore, now you have to make a high quality game to get that much. On the contrary, Unity and HTML5 are gaining traction, so every ounce of growth looks great, as it's better than what we're used to seeing.

For most, it's more appealing to jump on a new ship setting sail for a grand adventure, than to hang out on the Titanic as it slowly sinks, or at least runs out of fuel in the middle of the ocean.

posted 2014-12-12T13:11:03-08:00
sandeep410

Market Level 1Community Level 3
179 posts

Actually unity games dont sell as well. So dont bother with unity untill they release webgl plugin

posted 2014-12-12T14:23:06-08:00
FGL_Porter

FGL AdminCommunity Level 16
427 posts

sandeep410 said:

Actually unity games dont sell as well. So dont bother with unity untill they release webgl plugin

Two of out of the top five games I've participated in getting sold were Unity games. I won't list the prices, but both were semi-recent, and purchased by different sponsors:

Super Castle Run 3D

Axis Football League 2014

posted 2014-12-12T15:48:18-08:00 | edited 2014-12-12T15:49:22-08:00
FGL_John

FGL AdminCommunity Level 3
230 posts

Unity for browser only doesn't pull in as much as Flash. The gap has become smaller, but it still exists. Will WebGL help? Hopefully, but we are coming up on the second year of that 'coming soon' promise.

The advantage of Unity (and where the previous comparison becomes murky) is cross platform licensing.

posted 2014-12-12T16:00:25-08:00
sandeep410

Market Level 1Community Level 3
179 posts

On Dec 12, 2014, FGL_Porter said:

sandeep410 said:

Actually unity games dont sell as well. So dont bother with unity untill they release webgl plugin

Two of out of the top five games I've participated in getting sold were Unity games. I won't list the prices, but both were semi-recent, and purchased by different sponsors:

Super Castle Run 3D

Axis Football League 2014

That would have been before.

Now that unity games dont work on chrome anymore. I dont think sponsors would be interested in it.

posted 2014-12-13T06:06:22-08:00
FGL_Porter

FGL AdminCommunity Level 16
427 posts

sandeep410 said:

That would have been before.

Now that unity games dont work on chrome anymore. I dont think sponsors would be interested in it.

Since when do Unity games not work on Chrome, did I miss something? I myself use Chrome and play a number of games on Kongregate that are made in Unity on almost a daily basis - I haven't noticed any issues.

posted 2014-12-13T18:27:34-08:00 | edited 2014-12-13T18:27:54-08:00
sandeep410

Market Level 1Community Level 3
179 posts
posted 2014-12-13T20:20:14-08:00
GameOp

Market Level 3Community Level 3
206 posts

It's dropping support for Chrome 32 bit on OS X only, they mentioned a webplayer change for that already, to support the 64 bit systems,

Here's my response to a previous thread:

"Just found out that Google dropped support for 32-bit DLLs on Mac and the unity web player is 32-bit DLL.

I guess we have to wait for the 64bit version of the webplayer, apparently its in the next update so it should fix OSX chrome compatibility on most mac devices with webplayer:

http://blogs.unity3d.com/2014/11/24/sustained-engineering-plan-for-unity-4-5-and-4-6/"

On Dec 13, 2014, sandeep410 said:

http://blogs.unity3d.com/2014/10/28/the-future-of-web-publishing-in-unity-an-update/

posted 2014-12-14T05:44:03-08:00 | edited 2014-12-15T12:06:18-08:00
GameOp

Market Level 3Community Level 3
206 posts

When unity games can run with webgl you won't need the webplayer anymore, so compatibility shouldn't be an issue once all browsers support it, which all browsers will eventually.

posted 2014-12-14T05:46:08-08:00 | edited 2014-12-14T05:51:35-08:00
sandeep410

Market Level 1Community Level 3
179 posts

GameOp said:

It's dropping support for Chrome 32 bit on OS X ONLY, they mentioned a webplayer change for that already, to support the 64 bit systems,

Here's my response to a previous thread:

"Just found out that Google dropped support for 32-bit DLLs on Mac and the unity web player is 32-bit DLL.

I guess we have to wait for the 64bit version of the webplayer, apparently its in the next update so it should fix OSX chrome compatibility on most mac devices with webplayer:

http://blogs.unity3d.com/2014/11/24/sustained-engineering-plan-for-unity-4-5-and-4-6/"

On Dec 13, 2014, sandeep410 said:

http://blogs.unity3d.com/2014/10/28/the-future-of-web-publishing-in-unity-an-update/

Theres no mention of chrome anywhere on that update. Also what it says is they are gona support IOS64 bit as games released after 2015 needs to support 64bit to properly run in IOS.

posted 2014-12-14T06:22:56-08:00
GameOp

Market Level 3Community Level 3
206 posts

  • Note that 4.6.0 will use the Web Player released in 4.5.5. New updates to the Web Player (including the OSX 64-bit plugin) will be available in 4.6.1. This version will also be available for automatic updates.

sandeep410 said:

Theres no mention of chrome anywhere on that update. Also what it says is they are gona support IOS64 bit as games released after 2015 needs to support 64bit to properly run in IOS.

posted 2014-12-14T06:48:15-08:00 | edited 2014-12-14T06:49:27-08:00