Feedback on Sounds and Music for my game.

10 posts (showing 1-10)
WhiteSpaceGames

Market Level 3Community Level 1
27 posts

Hi guys,
              I was adviced to get help from the experts in here because the music,sounds don't seem to gel with my game properly.  Got a 5 for Sound and I need atleast a 10 lol.. My game Superdozer 
https://www.fgl.com/view_game.php?from=dev&game_id=33346
Please do check it out and help me get a 10 :)
Thanks
WSG

posted 2014-05-19T20:13:40-07:00
Turrican

Market Level 0Community Level 5
692 posts

Maybe a more intense music?

I found it very calm...relax...and I do need a more aggressive music to pay my attention.

Also I found the sound effects too loud compared to the music.

The only game that I had a good score on Sound was Guitar Ninja (8), but I have 5 musics made from a professional musician. ;)

posted 2014-05-20T00:50:44-07:00 | edited 2014-05-20T12:40:54-07:00
JHII

Market Level 5Community Level 6
716 posts

First off, you will most likely never get a 10. Even if you could, this is not the type of game that will get you one.

The music feels a bit repetitive. The piece needs to be longer and evolve slowly (well, as slowly as file-size will allow). The high frequencies are rolled off a bit, but that's probably a good thing to let the sfx cut through.

The sfx don't match, they are obviously from different sources. The styles need to match. You can fix this with a combination of tweaking current sounds and acquiring new ones that fit better.

A '5' does seem a bit harsh, but I would agree that, overall, the audio doesn't come across as professional.

posted 2014-05-20T12:26:57-07:00
WhiteSpaceGames

Market Level 3Community Level 1
27 posts

Would you be able to help pinpoint and tell me which sfx or music I need to replace. I'm not very good with Sounds. 
I've used two types of music one for Menu and another in Game..

button click sounds.

vehicle sounds
ignition, idle, moving
log pushing sound

Level Completion - mystical heavenly sound, whoosh sounds twice, fanfare sound, checkmark sound, explosions.

Thanks
WSG

posted 2014-05-20T14:06:35-07:00
JHII

Market Level 5Community Level 6
716 posts

In truth, I don't have time to go through every sound and dissect it. They just need to all work together.

In the current incarnation, they sound like random sfx gotten off of some stock site and put, unaltered, into the game. My advice is to alter or replace the sounds until they are cohesive. 

Possibly hiring an audio consultant or paying for someone to make the sound effects work (whether it's to the existing sfx or creating new ones) is the best answer.

posted 2014-05-20T19:47:10-07:00 | edited 2014-05-21T14:44:11-07:00
WhiteSpaceGames

Market Level 3Community Level 1
27 posts

I'm gonna try and work on the sound effects and see if I can improve them. I'll then come back to you once again. Thanks for looking into it.

posted 2014-05-21T14:26:52-07:00
WhiteSpaceGames

Market Level 3Community Level 1
27 posts

Hi Guys,
I've changed the music and some of the sound effects. Would you be able to provide feedback on it? 

Thanks
WSG

posted 2014-06-15T09:31:13-07:00
SiliconWorldAD

Market Level 0Community Level 4
407 posts

I feel like the level complete music sounds a little bit too much like "spy" music.

posted 2014-06-17T00:16:28-07:00
JHII

Market Level 5Community Level 6
716 posts

SFX: Nothing jumped out as me as terribly bad. The genre makes it tough to make things 'exciting' though, so simply serving the game is the best bet.. you've seemed to accomplish that.

Music: Not really a fan, I just don't see how it fits. That's only my personal opinion though.

posted 2014-06-17T17:33:07-07:00
WhiteSpaceGames

Market Level 3Community Level 1
27 posts

Hi Guys,
               Thanks for the feedback.  I would like to know if all the three music clips gel together or fit together. Should I replace any(menu music, game music, level complete music) of them or should I go ahead with them? 

Thanks
WSG

posted 2014-06-19T07:20:20-07:00 | edited 2014-06-19T07:20:42-07:00