[Expired] FGL will pay you up to a $200 advance to kick start multiple HTML5 opportunities

847 posts (showing 1-20)
FGL_Matt

FGL AdminCommunity Level 2
116 posts

As of October 17th, 2014, integrating Score Submission will be a requirement of Tier 2 and Achievements will be a requirement of Tier 3.

This is in regards to this promotion: https://www.fgl.com/other/html5opportunities/

As many of you may know, we're starting to see a lot of interest in HTML5 games from various companies, and we'd like to help you get the most out of all the current and future opportunities that arise by providing you an easy and exciting solution!

By implementing FGL's simple mobile platform API, and providing a handful of marketing assets, your HTML5 game(s) will become "marketplace ready". This means that your game(s) can be easily submitted into any marketplace or mobile portal without any future work on your end. Companies such as Amazon are putting together large HTML5 marketplaces for their mobile devices, and this is an opportunity to get in on the ground floor.

Our API allows you to take advantage of everything a native mobile app can, such as in-app purchases and mobile ads. It also has an easy-to-implement cross promotion system that has a proven track record for increasing traffic and game discovery.

Since the current opportunities are marketplaces, the deals for each will be rev-share based (you earn 70% of net earnings), but we're so confident you'll earn money from this deal, that we're going to pay you up a $200 advance per game for your time, simply to implement our mobile platform API. This offer is to get your game into the Amazon app store and the BigRebel marketplace as a package. Let us know if you're interested in this, and please let us know if you have any questions.

Edit September 15th:

The latest version of the FGL SDK will always be found at fgl.com/html5

posted 2013-12-19T21:11:21-08:00 | edited 2014-10-13T14:53:56-07:00
FGL_Matt

FGL AdminCommunity Level 2
116 posts

This post will explain in more detail about each of our current partners, their goals, and what image assets and marketing material is expected to be delivered with your game.

Amazon

Amazon is giving us an FGL Indie Games section in their store, which will be promoted the week after Christmas. This is a huge deal, and their peak time for app usage. It will be on the main games page in the app store and featured in various other targeted email campaigns as well as on their website.

Since the amount of games for this promoted section is limited, we can't guarantee your game will be featured, but they plan to rotate games in and out depending on popularity, so there's always a chance. If they like your game enough, they might also promote it on its own! Even if it isn't featured, your game will be cross-promoted with other games that will be featured, giving it a significant boost in traffic. There's not much downside.

HTML5 games in the Amazon app store can either be free with ads or in-app purchases OR sold as premium apps. Amazon has explicitly stated that games with in-app purchases will get extra love!

Tizen

Tizen submission has been removed from this promotion. If you still wish to take part in the Tizen app store, you may personally submit your HTML game there.

Big Rebel

Big Rebel is a large subscription-based content provider, with a big focus on games. They boast 500,000 paid subscribers. BigRebel needs HTML5 games to fill their marketplace in order to give their user's fresh content to consume on their mobile devices.

HTML5 games on BigRebel cannot have any ads, in-app purchases, cross promotion or any outbound links whatsoever since they are a subscription-based provider.

BigRebel pays based on total number of game plays.  

posted 2013-12-19T21:12:42-08:00 | edited 2014-02-21T19:39:14-08:00
nibb13

Market Level 0Community Level 2
126 posts

What are requirements for the games?

  • Genre
  • Complexity
  • Overall quality (editor's ratings?)

Should it be unexposed to public or widely available are good too?

I think, i'm interested in such opportunity.

posted 2013-12-20T01:01:00-08:00
ozdy

Market Level 6Community Level 13
1482 posts

Let me say that HTML5 market is becoming one big mess, for good or bad. Be EXTRA careful when it comes to "partners", "revenue share", and "mobile stores".

In short, this deal isn't appealing, $200 guarantee is too little when you give away mobile/desktop browser + app store rights and it requires marketing images + API.

In long:

Recently, a German company Softgames, to whom many sold sitelocks, turns out was giving those sitelocks to their "partners" essentially reselling sitelocks without dev getting any penny. Those partners were paying more than softgames did for a single sitelock.

There have been several revenue shares that give less than a $1/month

I hear you can get $250 alone from putting any game with appbackr to Tizen.

It would be great if Photonstorm can come here and tell us more :)

posted 2013-12-20T12:33:43-08:00 | edited 2013-12-20T12:34:50-08:00
MunsieGames

Market Level 8Community Level 12
3259 posts

Wait a second....

"...Since the current opportunities are marketplaces, the deals for each will be rev-share based (you earn 70% of net earnings)..."

Unless I'm not understanding... did FGL just become their own publisher in the html5 market and bypass any chance for sponsors/publishes to be part of this?

posted 2013-12-20T12:36:44-08:00
GameTwoThree

Market Level 5Community Level 7
158 posts

If we want to do this do we need to go through that W8-BEN, US tax number assignment etc. procedure?

posted 2013-12-20T13:18:29-08:00
sandeep410

Market Level 1Community Level 3
179 posts

Well Tizen is already giving upto 250$ per app.

Well normally revenue share aint good. but since its gona be featured on amazon app store i think its gona be worthwhile. Remember booster media does give high returns from revenue shares.

posted 2013-12-20T14:25:59-08:00
LongAnimals

Market Level 9Community Level 14
983 posts

OUCH!

MunsieGames said:

Wait a second....

"...Since the current opportunities are marketplaces, the deals for each will be rev-share based (you earn 70% of net earnings)..."

Unless I'm not understanding... did FGL just become their own publisher in the html5 market and bypass any chance for sponsors/publishes to be part of this?

posted 2013-12-20T15:56:24-08:00
FGL_Chris

FGL AdminCommunity Level 9
1807 posts

To the question about money.  The $200 is just to get onto the Platform.  We will pay you whenever your game is licensed, as we always have.  So if a new marketplace comes in and offers $1000 per game.. we will get that for you.  

As for the part about publisher.  Of course not.  And Munsie you should know best.  This is the exact model you've always used in our mobile platform.  We're just using it on HTML5 games.  If a publisher wants to take part, of course, they can.

posted 2013-12-20T16:24:28-08:00 | edited 2013-12-20T16:38:41-08:00
sandeep410

Market Level 1Community Level 3
179 posts

LongAnimals said:

OUCH!

MunsieGames said:

Wait a second....

"...Since the current opportunities are marketplaces, the deals for each will be rev-share based (you earn 70% of net earnings)..."

Unless I'm not understanding... did FGL just become their own publisher in the html5 market and bypass any chance for sponsors/publishes to be part of this?

This is actually a good move. To be honest very little sponsors in fgl has shown interest in html5.

So if this works its gona be highly profitable for fgl. Thats provided if it works.

posted 2013-12-20T16:28:51-08:00
FGL_Chris

FGL AdminCommunity Level 9
1807 posts

To sandeep410s point.. even though it is not the case that we're bypassing publishers - we think publishers ultimately are always the important, if not vital, piece of the puzzle (think of any gaming market throughout time, it always ends up growing due to publishers) - the first point is correct.  We've reached out to several publishers.  We've had html5, as a category, on FGL for years.  But publishers just haven't bitten.  So, we decided to get the ball rolling, and that's why we have the set up we have.  In fact, this is exactly how we started the Android portion of the Mobile Platform.  Once money started rolling in, publishers did to, and we expect this to be the same :) 

posted 2013-12-20T16:42:44-08:00
FGL_Matt

FGL AdminCommunity Level 2
116 posts

On Dec 19, 2013, nibb13 said:

What are requirements for the games?

  • Genre
  • Complexity
  • Overall quality (editor's ratings?)

Should it be unexposed to public or widely available are good too?

I think, i'm interested in such opportunity.

As long as the game is complete and playable on mobile, it should be fine. It doesn't have to be complex or in any specific genre. It doesn't matter if the game is unreleased or widely available, but it's best to make this deal known to bidders if your game is seeking sponsorship.

posted 2013-12-20T16:43:00-08:00 | edited 2013-12-20T16:45:01-08:00
mentuat

Market Level 5Community Level 1
62 posts

The Tizen platform is an odd one - there's been a few big money 'competition' type things heavily promoted and I suspect by now most HTML5 devs have been offered enticements from various Tizen 'affliliates' over the last few months to add their games and what-not to it.

If FGL can wangle whatever incentive Tizen are offering + $200 + 70% ad rev then I'd give it a shot

posted 2013-12-20T16:53:45-08:00
pinoygamegeek

Market Level 4Community Level 4
366 posts

Should it be $200 to each Market for every game? :D

posted 2013-12-21T08:14:33-08:00 | edited 2013-12-21T08:16:31-08:00
ozdy

Market Level 6Community Level 13
1482 posts

On Dec 20, 2013, FGL_Chris said:

We've had html5, as a category, on FGL for years.  But publishers just haven't bitten.  


What? Chris you posted in html5gamedevs.com that there is a surge in html5 interest from sponsors at FGL, remember that?

http://www.html5gamedevs.com/topic/1423-surge-in-html5-interest-on-fgl/

posted 2013-12-21T09:47:39-08:00 | edited 2013-12-21T09:54:50-08:00
MunsieGames

Market Level 8Community Level 12
3259 posts

On Dec 20, 2013, FGL_Chris said:

As for the part about publisher.  Of course not.  And Munsie you should know best.  This is the exact model you've always used in our mobile platform.  We're just using it on HTML5 games.  If a publisher wants to take part, of course, they can.

If I'm wrong then I apologize, but unless something has changed recently, you're offering developers the exact same cut you give to publishers; 70% revenue cut. If you were offering 50% or less, I wouldn't be concerned. So how is this the same exact model you have established in the mobile field? Again...unless I'm not aware of something, you're not taking developers directly into the mobile field and giving them a 70% rev split, you're making them go through the mobile publishers. 

Please correct me if I'm wrong, thanks.

posted 2013-12-21T12:09:44-08:00
PKrawczynskiGames

Market Level 3Community Level 4
332 posts

Tizen pays 250$ per game. Does it mean you will pay 200$ + 250$ that tizen offers if game integrates well into those 3 markets?

And what if I have around 5+ games on Amazon store published by FGL already - is this retroactive? Do we need to prepare 2 more versions (tizen and rebel) to get paid that extra 200$?

posted 2013-12-21T14:59:48-08:00 | edited 2013-12-21T15:03:30-08:00
sandeep410

Market Level 1Community Level 3
179 posts

yes what if games are already on these stores

posted 2013-12-21T15:55:48-08:00
tumira

Market Level 0Community Level 1
30 posts

Question, If I submitted my game with Appbackr and then also with FGL for tizen , will I received ($250+$200) ?

posted 2013-12-21T16:18:07-08:00
buntte

Market Level 0Community Level 0
2 posts

Just a question. What is the Game ID that should be used? In the documentation it looks like "com.fgl.somegame" so I guess it is not the numeric game id one should use? Should I just make it up or am I missing something really obvious (probably) ?

/Magnus

posted 2013-12-21T20:58:11-08:00