Stage3d and sponsorship ?

5 posts (showing 1-5)
ResonantCraft

Market Level 0Community Level 1
45 posts

Hi,

I was reading a bit on the forums, and saw in some places that the flash games built by unity weren't appealing to sponsors. May I ask, if there are still some flash unity developers around the corner, what is your experience with that ? 

Thanks much,

Nathan.

posted 2013-04-10T06:36:59-07:00
Trent

Market Level 0Community Level 6
306 posts

I haven't even attempted to look for sponsors for Unity->Flash because Stage3D support is so terrible. There are threads around that talk about how Stage3D is essentially un-sponsorable.

Stage3D games don't go viral because of the wmode requirement.

Without a viral spread - sponsors have 0 interest.

https://www.fgl.com/view_thread.php?thread_id=42739

https://www.fgl.com/view_thread.php?thread_id=41027

posted 2013-04-15T16:25:51-07:00 | edited 2013-04-15T16:29:01-07:00
ResonantCraft

Market Level 0Community Level 1
45 posts

Thank you very much, we'll be switching back to our previous engine for a little while then ;).

posted 2013-04-16T09:58:42-07:00
Trent

Market Level 0Community Level 6
306 posts

Now - other monetization methods are available, but they're certainly not as 'for sure' as sponsorship is...

Kickstarter, Indiegogo, Greenlight

And sponsorship isn't guaranteed either - so that's really saying something I guess.

I don't like to discourage Unity development though! Truth is, if your game is good enough - it will find people to pay for it, whether it be a sponsor (I think it CAN happen, if the game is great), crowdfunding, desura/steam, sales on mobile,or even just charging people for the game.

Heck, there's also Facebook and IAP.

Seriously, I feel bad for not mentioning that stuff first. Unity development should be pushed onward - or it will never get the attention it deserves. (here)

posted 2013-04-16T17:39:06-07:00 | edited 2013-04-16T17:39:55-07:00
ResonantCraft

Market Level 0Community Level 1
45 posts

Actually Unity is a very flexible engine, and we originally switched in order to give our future as developers some more grounding. Basically, for complex indie projects, it seems to be quite efficient.

Our first game isn't big enough to monetize without sponsors, and with our old 2d engine we can produce content much faster.

Thanks anyway.

posted 2013-04-16T19:21:15-07:00