[POLL] Average File Size

6 posts (showing 1-6)
Profusion

Market Level 4Community Level 6
544 posts

So we just added support for Unity hosting on our quick (used to be swf-) host: http://www.fastswf.com/

However, one thing we aren't sure about is how large the unity files are going to get. Right now we have a 20 meg upload limit, but that seems to only fit for relatively small unity games. When we release accounts, we'd love to up the upload limit to something more reasonable.

So, my question is, what are your average unity file sizes?

Also, if you want to upload a quick unity file to share with some friends you can always use our service as well ;)

posted 2012-10-08T01:43:32-07:00 | edited 2012-10-09T15:19:37-07:00
CodingJar

Market Level 0Community Level 2
84 posts

Are you asking about Unity .swfs or .unity3d files?

For Unity-Swfs the minimum size is around 2mb.  You can check out my game "Fling Theory" in my signature which is a full-sized game that has about 1.5-2 hours of game play , and comes in around 8.5mb.  Your 20 meg limit should be fine for experienced developers who know how to optimize.

The .unity3d files are even smaller due to not having to include the entire engine, so 20mb is fine for these too.  I believe my game is under 5mb in .unity3d format.

If you really want to cater to the unity crowd, ensure you allow more than a single-file upload so we can use streaming and asset bundles.

posted 2012-10-08T02:21:58-07:00
Profusion

Market Level 4Community Level 6
544 posts

Both I guess. (We have wmode=direct on swfs, and support .unity3d uploads)

Interesting on those files. I've played a few and one for sure (BeGone) seemed to be close to the 40+ meg range in file size.

Multiple file upload is on the way. We've got to code up an account system (almost done) and a front end (not started yet) before we can do that.

posted 2012-10-08T04:15:36-07:00 | edited 2012-10-08T04:15:55-07:00
FGL_Eric

FGL AdminCommunity Level 13
3719 posts

Most of the simple (but fully 3D) games I've made have been around 7~10mb. "Curse of Plum Mountain" was 12mb eventually, and it felt pretty big.

On the other hand my MMO client is 70mb. (Plus assetbundle streaming of another 500mb). So that's the biggest data point I have :)  Eventually I'll want to spread the MMO client to game portals that support .unity3d files. But I kinda suspect I'll have to make it a "limited edition" client and get the filesize down. I don't really know what filesize I can get away with, though. (Unlike Flash, you don't have to download the whole thing to start playing, so the only real limitation is how big an upload the portals support.)

(And I intend to do the assetbundle streaming from my own CDN. Otherwise no sane portal would take the game...)

posted 2012-12-15T03:06:11-08:00
Profusion

Market Level 4Community Level 6
544 posts

Thanks Eric! I guess we are looking about 5-15 meg zone for most Unity games then.

Since you brought it up, would you rather handle working with a CDN by yourself or use a service (paid of course) if we could provide one? Such a service that we could possibly offer would be file revisions, handling of distribution to different data-centers, an online web interface, FTP access, etc.

posted 2012-12-15T08:22:25-08:00 | edited 2012-12-15T08:22:54-08:00
FGL_Eric

FGL AdminCommunity Level 13
3719 posts

Personally I would probably just as soon use amazon's CDN, since I already have a hosting solution and can just use their fairly cheap CDN to make it scale. If I didn't have my own host I'd be more interested in other options.

posted 2012-12-16T07:01:09-08:00