Flash Exported!

12 posts (showing 1-12)
CodingJar

Market Level 0Community Level 2
84 posts

Hello,

I created a game called Fling Theory originally targeted for Mobile, PC, and Mac.  I decided to give Flash export another shot, and after about 5-10 hours of effort I got it exporting.  However, it took me a lot of time to get everything optimized and working properly.  I was going to start blogging about how I got everything working, but don't know quite what people are interested in learning.  I figure this place is the perfect audience!  If you have any questions about how to achieve something in Unity->Flash export, let me know!

You can play my game here.

My first blog post was going to be about getting Benologist's Playtomic to work through Flash export.  Post some suggestions!

posted 2012-10-03T01:52:12-07:00
mwkacca

Market Level 0Community Level 1
32 posts

hi is this the swf file or the .unity3d file...?

posted 2012-10-04T21:10:04-07:00
CodingJar

Market Level 0Community Level 2
84 posts

It's the swf.  Glad you can't tell! :)

posted 2012-10-05T00:33:53-07:00
mwkacca

Market Level 0Community Level 1
32 posts

well that's cool.did u create this game in unity....? if yes then how u compiled it in a single swf file using unity because i was trying to make the flash game in single file created in unity but i failed.Can you guide me ?

thank you

posted 2012-10-05T08:33:26-07:00
CodingJar

Market Level 0Community Level 2
84 posts

By default it compiles to a single .swf file in Unity.  So when you do your build, it will give you a few things like GameTitle.swf, GameTitle.html, GameTitle.swc, and GameTitle.js(?) but really all you need to upload here is the .swf.  The .html and .js are if you're hosting it yourself.  The .swc is if you're writing native ActionScript loaders that need to communicate with Unity.

posted 2012-10-06T01:10:37-07:00
sumiguchi

Market Level 0Community Level 1
45 posts

Looks like developers aren't allowed to see your game which is too bad - because I'd like to see it.  

Why not just put the game out in the unity3d format?  Whats the advantage of switching to flash?

posted 2012-12-30T16:01:12-08:00
CodingJar

Market Level 0Community Level 2
84 posts

I had a really bad experience when trying to get a .unity3d sponsorship, so I thought when I redesigned my game I would do a Flash export instead.  While the Flash sponsorship was better than the Unity3d sponsorship, the numbers just don't make for a viable business.  Basically, if you're trying to make any money off this process, avoid Flash3D and Unity.  Having said that, I've never tried a 2d flash game, so I don't know what those numbers look like either.

You can play the game at www.FlingTheory.com.  Cheers.

posted 2013-01-20T00:11:09-08:00
Panthenol

Market Level 0Community Level 7
579 posts

there are some important stuff missing in the 3.5 flash exporter indeed, a decent font support, raycast collisions detections and serialized stuff from c# ... raycasts collisions are very important, so not being able to use that is a real bummer

posted 2013-01-20T11:48:51-08:00
madpoet

Market Level 0Community Level 1
28 posts

How do you get the flash license blurb at bottom right of screen when exporting to Flash from unity4?

Does the dev just register on the Adobe flash license site and it goes away for good or is there another step in the process?

posted 2013-01-28T14:44:30-08:00
CodingJar

Market Level 0Community Level 2
84 posts

I think it would have gone away if you registered, but there's news today saying you no longer need a license:

http://www.adobe.com/devnet/flashplayer/articles/premium-features.html

Not sure if that will help sponsors choose Stage3D games, I've pretty much given up on Flash and am going straight Unity from now on.

posted 2013-01-30T19:35:57-08:00
madpoet

Market Level 0Community Level 1
28 posts

Yeah, no more Adobe Flash license!

I agree Coding Jar. I think this is good for Unity devs..  Unity is amazing. Best Game engine in my opinion.

P

posted 2013-01-30T19:43:14-08:00
game4tress

Market Level 0Community Level 1
47 posts

CodingJar, you said that "...While the Flash sponsorship was better than the Unity3d sponsorship, the numbers just don't make for a viable business. Basically, if you're trying to make any money off this process, avoid Flash3D and Unity", and now you're saying that "...I've pretty much given up on Flash and am going straight Unity from now on". So, in your opinion unity should be used, but the final product should allways be exported to flash. Is that it?

posted 2013-03-01T09:41:45-08:00