Require GamerSafe login?

10 posts (showing 1-10)
EgoAnt

Market Level 0Community Level 1
57 posts

I am trying to set my game up so that a GamerSafe account is required to play. This seems like the easiest way for me to create a fairly secure login system without having to host the back end myself.

It seems pretty straightforward, but one thing I am bumping into is that I can't seem to trigger anything when the player cancels the login. Is it possible to display a little "You must log in to play" message if the player cancels the login pop-up?

posted 2010-02-09T04:35:02-08:00
ErebosGames

Market Level 5Community Level 7
1020 posts

I know that you can trigger something once the player logs in, so maybe you have a screen that is impassable until the player logs in.

posted 2010-02-09T07:33:18-08:00
EgoAnt

Market Level 0Community Level 1
57 posts

Yeah, I might have to do that, put a button in the middle of the screen that says "log in to continue" and have the login screen pop up automatically.

posted 2010-02-09T17:45:23-08:00
FGL_Joe

FGL AdminCommunity Level 3
331 posts

EgoAnt,

Careful with that, forcing a user to log in to play the game can be a big turn off for a lot of people, usually you want to ease them into it all.  Let them play without logging in then in the game give them incentive to want to log in...  Show them that if they want to save their score, get achievements, save their game then  logging in is needed.

posted 2010-02-09T18:01:52-08:00
EgoAnt

Market Level 0Community Level 1
57 posts

It's a tough balance, since the game is primarily multiplayer, with a persistent world. If I allow unregistered users in I risk unbalancing everything.

posted 2010-02-09T20:02:12-08:00
FGL_Joe

FGL AdminCommunity Level 3
331 posts

Well a lot of times you will see some multi-player games that allow the user to play as a "guest" but heavily limit them to what they can do, if the player enjoys and once more then they will sign up.  If the only way for them to get a taste of the game is to register for something they may not even be interested in then you get that whole scenario of "Ah, I have to sign up?  Eh, I just wanted to try it out...  Oh well" *closes window and opens up another game*.

posted 2010-02-09T20:13:21-08:00 | edited 2010-02-09T23:57:31-08:00
pjbaron

Market Level 8Community Level 13
4001 posts

EverQuest 2 dealt with this very cleverly by creating a 'newby island' where unregistered players could get a feel for the game (up to about level 8 character levels).  An experienced player would complete all the content in about 2 hours, a genuine newby might come back two or three times over several days... They encouraged account holders to play through this content by simply making it faster to level there than on the 'main-land' which is of course unreachable until you have registered - and that meant that the new players were often grouping with more experienced players and getting to hear personal testimonials (eg. "oh yeah, i have a level 70 berserker, he's loads of fun!") which is one of the most effective forms of advertising.

Very clever folks over at Sony - learn from them :)

 

 

 

 

posted 2010-02-09T23:35:20-08:00
EgoAnt

Market Level 0Community Level 1
57 posts

That's a great plan. Maybe I'll just make it so that guests can chat and play vs. monsters, but only registered players can own land and do player vs. player.

posted 2010-02-10T05:03:57-08:00
No Soul

Market Level 0Community Level 0
1 posts

So it won't let me play Raze 3 online? Because i tried already.

posted 2017-02-22T20:06:23-08:00
MrQuinne

Market Level 0Community Level 0
1 posts

How to play Raze 3?

posted 2017-08-20T23:19:18-07:00